extends PlayerState
func Enter() -> void:
	super.Enter()
	animated_sprite_2d.play("fall")

func Physic_Update(_delta:float) -> void:
	super.Physic_Update(_delta)
	if player.is_on_floor():
		if player.velocity.x != 0:
			transition_to("run")
		else:
			transition_to("idle")	
	if is_on_wall:
		transition_to("wall")
	
